- -- Okay, so it took long to FE this crap since it didn't have the componets i needed, so i had to edit whole butch of them. In joy this script, if not working dm then add me on ROBLOX, then well talk from there to discord.--
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('FE Compatibility code by StealPlaces')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,..)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={..}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(..)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- Player = owner
- selected = false
- hurt = false
- mode = 'kill'
- bloodcolors = {'Bright red', 'Really red', 'Crimson'}
- enabled2 = true
- local breaksound = Instance.new('Sound')
- breaksound.SoundId = 'http://www.roblox.com/asset/?id=2801263'
- breaksound.Volume = 0.8
- local killsound = Instance.new('Sound')
- killsound.SoundId = 'http://www.roblox.com/asset?id=16950449'
- killsound.Parent = game.Workspace
- local drainsound = Instance.new('Sound')
- drainsound.SoundId = 'http://www.roblox.com/asset/?id=2785493'
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.formFactor = form
- part.Transparency = tran
- part.Size = Vector3.new(x,y,z)
- part.TopSurface = 0
- part.Anchored = anchor
- part:BreakJoints()
- w.Parent = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- mesh.Parent = parent
- mesh.MeshType = type
- for _,v in pairs(me.PlayerGui:GetChildren()) do
- v:remove()
- end
- remgui()
- sc.Parent = me.PlayerGui
- local bak = Instance.new('Frame',sc)
- bak.Size = UDim2.new(0.94,0,0.1,0)
- bak.BorderSizePixel = 0
- gi.Size = UDim2.new(0.92,0,0.09,0)
- gi.Position = UDim2.new(0.04,0,0.042,0)
- gi.FontSize = 'Size14'
- coroutine.resume(coroutine.create(function()
- sc:remove()
- end
- if char:findFirstChild('Bricks',true) then
- end
- bricks = Instance.new('Model',me.Character)
- larm = char:findFirstChild('Left Arm')
- torso = char:findFirstChild('Torso')
- rleg = char:findFirstChild('Right Leg')
- righthold = Instance.new('Part')
- prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, 'Black', false, 'Custom')
- weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)
- lefthold = Instance.new('Part')
- prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, 'Black', false, 'Custom')
- weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)
- hold = Instance.new('Part')
- prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, 'Black', false, 'Custom')
- weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5)
- knife = Instance.new('Part')
- prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, 'Black', false, 'Custom')
- weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0)
- weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0)
- blade = Instance.new('Part')
- prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, 'Institutional white', false, 'Custom')
- Instance.new('BlockMesh',blade).Scale = Vector3.new(0.3,1,1)
- weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0)
- blade2 = Instance.new('Part')
- prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, 'Institutional white', false, 'Custom')
- mew.MeshType = 'Wedge'
- w3 = Instance.new('Weld')
- rb = Instance.new('Part')
- prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, 'Bright red', false, 'Custom')
- weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
- lb = Instance.new('Part')
- prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, 'Bright red', false, 'Custom')
- weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
- rw = Instance.new('Weld')
- weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)
- grabweld = nil
- lolhum = nil
- function touch(h)
- if grabbed nil then
- local head = h.Parent:findFirstChild('Head')
- if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then
- grabbed = torz
- local w = Instance.new('Weld')
- weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6)
- lolhum = hu
- platlol = lolxd
- if prop 'PlatformStand' and platlol then
- end
- end
- end
- end
- righthold.Touched:connect(touch)
- local lol1 = math.random(5,30)/100
- local lol3 = math.random(5,30)/100
- local p = Instance.new('Part')
- prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,'Custom')
- p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10)
- p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
- p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10)
- coroutine.resume(coroutine.create(function()
- p:remove()
- end
- h = Instance.new('HopperBin',me.Backpack)
- h.Name = 'Grab'
- script.Parent = h
- bin = h
- function select(mouse)
- ar.Part1 = knife
- if attacking false then
- lw.Part1 = larm
- hurt = true
- rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0)
- lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
- end
- hurt = false
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
- lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
- end
- rw.C0 = CFrame.new(0,0,0)
- rw.Part1 = nil
- end
- elseif hurt false and grabbed ~= nil and mode 'drop' then
- grabweld:remove()
- platlol = false
- lolhum.PlatformStand = false
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
- lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
- end
- rw.C0 = CFrame.new(0,0,0)
- rw.Part1 = nil
- platlol = nil
- elseif hurt false and grabbed ~= nil and grabweld ~= nil and mode 'para' and enabled2 true then
- enabled = false
- breaksound.Parent = grabbed
- lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
- end
- bleed(duh,1)
- bleed(duh,1)
- bleed(duh,1)
- bleed(duh,1)
- bleed(duh,1)
- wait(0.12)
- lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03)
- end
- if grabbed.Parent:findFirstChild('HumanoidRootPart',true) then
- end
- grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5
- elseif hurt false and grabbed ~= nil and grabweld ~= nil and mode 'drain' and enabled true then
- enabled2 = true
- for i=1, 2 do
- lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05)
- end
- while char.Humanoid.Health char.Humanoid.MaxHealth do
- char.Humanoid.Health = char.Humanoid.Health + 1
- grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1
- end
- for i=1, 1 do
- lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
- end
- elseif hurt false and grabbed ~= nil and grabweld ~= nil and mode 'throw' then
- grabweld:remove()
- local bf = Instance.new('BodyForce',grabbed)
- bf.force = bf.force + Vector3.new(0,1500,0)
- wait(0.12)
- end))
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0)
- lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0)
- end
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0)
- lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0)
- end
- platlol = false
- lolhum.PlatformStand = false
- for i=1, 4 do
- rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
- lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0)
- end
- rw.C0 = CFrame.new(0,0,0)
- rw.Part1 = nil
- platlol = nil
- elseif hurt false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode 'kill' then
- killsound.Parent = grabbed
- for i=1, 5 do
- lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
- end
- coroutine.resume(coroutine.create(function()
- local duh2 = grabbed.Parent.Head
- duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- wait()
- pcall(function()
- duh2.Sound.Pitch = math.random(90,110)/100
- script.Parent.Splat:Play();
- end)
- if hm > 0 and hm < 4 then
- bleed(duh,1)
- bleed(duh,1)
- bleed(duh,1)
- bleed(duh,1)
- end
- for i=1, 85 do
- local hm = math.random(1,9)
- if hm 1 then
- duh2.Sound:play()
- end)
- bleed(duh,1)
- end
- end))
- lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03)
- grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- wait()
- grabweld:remove()
- for i=1, 4 do
- lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06)
- end
- rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0)
- lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05)
- end
- rw.C0 = CFrame.new(0,0,0)
- rw.Part1 = nil
- grabbed = nil
- attacking = false
- end
- mouse.KeyDown:connect(function(kai)
- if key 'q' then
- inform('Release',1)
- mode = 'throw'
- elseif key 'f' then
- inform('Kill',1)
- mode = 'para'
- elseif key 'x' then
- inform('Drain',1)
- end)
- repeat wait() until attacking false
- ar.Part1 = nil
- bin.Deselected:connect(desel)
- char.Humanoid.Died:connect(function()
- grabweld:remove()
- grabbed = nil
- platlol = nil
- end)
- inform('Grab Knife Script V2 FE Made: StealPlaces)',3)
This is a simple library for Vazkii's mods. It automates annoying parts of modding, like registering items, blocks, or models. It also features a packet system and a bunch of random shared utils. Jun 04, 2019 Download VLC for Windows 10 - Play video and music files from your computer in a quick, convenient manner by turning to this application that lets you adjust subtitle options. This page contains the stable versions of the American language packs compatible with the stable versions of the phpBB forum software to fully americanize the board interface. Music Paradise Player 1.0.3 (3.0.3) Fully functional music player for your Mac – Music Paradise Player – Unlimited MP3. SIMPLICITY: – Drag’n’drop necessary audio files – Sort and manage your library – Standart but pleasant functions like repeat and shuffle QUALITY: – 3-band or 8-band equalizer – Bass booster SPECIALITY: – Widget mode to. Pittsburgh Penguins at New York Rangers game summary from March 2, 1975.
Music Paradise Player 1.0.3 (3.0.3)
Fully functional music player for your Mac - Music Paradise Player - Unlimited MP3.
![3.0.3 3.0.3](/uploads/1/2/6/0/126032333/378792879.jpg)
SIMPLICITY:
- Drag'n'drop necessary audio files
- Sort and manage your library
- Standart but pleasant functions like repeat and shuffle
- 3-band or 8-band equalizer
- Bass booster
![Music paradise player 3.0.3 ( 1.0.3 ) windows 10 Music paradise player 3.0.3 ( 1.0.3 ) windows 10](/uploads/1/2/6/0/126032333/288000292.jpg)
- Widget mode to easy access
- Control playback from status bar
What's New:
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Version 1.0.3 Music Paradise Player 3.0.3 ( 1.0.3 ) Download
Hey, we’ve found some bugs in previous version:
- we made this update to fix them
Quarkxpress 2018 v14.3.2. Screenshots:
- Title: Music Paradise Player 1.0.3 (3.0.3)
- Developer: Music Paradise, OOO
- Compatibility: OS X 10.10 or later, 64-bit processor
- Language: English
- Includes: K'ed by TNT
- Size: 11.76 MB
- View in Mac App Store